SpaceInvading
United Nude Shanghai Flagship Store
Designer: Rem D. Koolhaas
Location: Shanghai, China
The in-store concept features The Wall of Light™ - a computer controlled LED wall displaying United Nude products as
works of art encapsulated in geometric frames. Another important design feature is a small goods elevator that leads to a
stock room above the main floor. The combination of these features creates for the customer a theatrical and entertaining
shopping experience.
→ uploads.unitednude.com
Posted: 06/25/2010
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House of Culture and Movement
Designer: MVRDV and ADEPT
Location: Frederiksberg, Denmark
Just yesterday, the City of Frederiksberg, Denmark, the Danish Foundation for Culture and Sport Facilities and Realdania announced MVRDV and ADEPT winner of the House of Culture and Movement competition in Frederiksberg, Denmark. The building is a new urban typology with its mix of community center, exhibition and performance, playground, park and health center.
→ bustler.net
Posted: 06/25/2010
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Marina Bay Sands
Designer: Moshe Safdie
Location: Singapore
Don't go off the VERY deep end... Infinity pool 55 STOREYS above ground opens in Singapore in dazzling new £4bn resort
→ www.dailymail.co.uk
Posted: 06/25/2010
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Guinovart Florensa Residence
Designer: Cadaval & Solà-Morales
Location: Canejan, Vall d’Aran, Spain
Image Credits: Santiago Garces
The project seeks to recuperate the construction values of an old existing vernacular house which was made out of dry stone, a traditional technique of the area of great tectonic value. However the distinctive attributes inherent to this construction technique (compactness, massiveness, minimum openings, obscure interiors, weight) deny the extraordinary environment where it is located: on top of a mountain, with views to 2 different valleys that are faced by the two only façades of the house.
→ archdaily.com
Posted: 06/24/2010
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Pac-Man Drawings
Designer: Toru Iwatani
Location: n/a
Toru Iwatani created Pac-Man. He still carries top secret documents with him to game conferences. No, really.
→ kotaku.com
Posted: 06/24/2010
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